[plt-scheme] fluxus 0.15
Fluxus is an environment for livecoding and rapid prototyping of visible
and audible worlds - games, realtime graphics and reactive audio. Fluxus
builds on Linux and OSX.
http://www.pawfal.org/fluxus
http://www.pawfal.org/fluxus/files/fluxus-0.15rc3.tar.gz
This release introduces some big new components, and the usual load of
fixes, features and improvements.
* Fluxa - audio synthesis designed for functional programming and livecoding
* Frisbee - an experimental game engine based on PLT's FrTime language
* Midi support
* Support for PLT 4.x
* Multiple camera/view rendering
* Raytracing for collision detection and polygon sampling
* Improved procedural texture operations
* More methods for polygon evaluation
* Lots of optimisations, fixes and other additions
* New examples and documentation
This build will also be availible on the upcoming release of pure:dyne, a
live disk linux distribution of free audio/visual software:
http://code.goto10.org/projects/puredyne/
Happy livecoding...