[plt-scheme] PLanet should indicate which PLT version is required
>Would this be the right tool (except for interactive graphics) to
>implement the non-player actors in a video game?
>
>-- hendrik
I have thought about putting together a simple demo like that using the
inference collection and Jon Rafkind's Allegro package, but have never had
the bandwidth to do it. But, I think they would make an interesting
combination.
Doug
On Sun, Mar 2, 2008 at 6:23 AM, <hendrik at topoi.pooq.com> wrote:
> On Sat, Mar 01, 2008 at 09:22:10PM -0700, Doug Williams wrote:
> > >Can you describe an example of your agent-based simulation?>
> > >rac
> >
> > Most of the agent-based simulations are cultural models where agents
> > represents cultural entities, e.g. individuals, groups (religious,
> ethnic,
> > etc) and the dynamics of these models represents the interactions among
> > these entities. These are used for analyzing the implications of
> policies
> > and planning in multi-cultural domains. [Basically an agent is a
> process
> > (in the simulation sense, not the OS sense) from the simulation
> collection,
> > each of which is typically an instance of an inference engine (from the
> > inference collection) running a rule set describing the agent dynamics.]
> >
> > I have abstracted out the basic structure of an agent-based simulation
> and a
> > cellular automaton framework implemented using the simulation and
> inference
> > collections with some simple examples - the game of life implemented a
> > couple different ways (i.e, inferencing and non-inferencing) and a
> trivial
> > cultural model. I plan on releasing the to PLaneT at some point, but
> need
> > to clean it up first. [Note that this is really inefficient way to
> > implement a cellular automaton (like the game of life), but it works as
> a
> > simple example.]
>
> Would this be the right tool (except for interactive graphics) to
> implement the non-player actors in a video game?
>
> -- hendrik
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