[plt-scheme] Ludum Dare entry done in Scheme

From: Jon Rafkind (workmin at ccs.neu.edu)
Date: Thu Feb 28 00:20:24 EST 2008

> My entry was a shooter called "Black Box"
> (http://www.imitationpickles.org/ludum/2008/02/25/black-box/) (source
> is available in that post). Having been done in a time period of a
> little over 48 hours (it was a warm-up, so the rules were relaxed),
> the code is far from pretty. I'm interested in learning how to write
> games like this in a more organized fashion, to make adding new types
> of enemies easier. I'm also interested in knowing how to write
> something like this in a functional style, as this implementation is
> pretty fundamentally imperative. The game itself is just over 600
> lines of code without libraries.
>   
Your game was really great, I enjoyed playing it! The source didn't look
too bad. What is your opinion working with SDL?


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