[plt-scheme] Re: MrEd - Animated canvas

From: Richard Cleis (rcleis at mac.com)
Date: Sun Mar 25 11:36:26 EDT 2007

On Mar 24, 2007, at 10:49 AM, Laurent wrote:

> - My second question :
> The timer calls refresh who call paint-callback. In this method, i
> draw the beater, the bricks and the balls of my wall-breaker.
> However as my beater jerks at the time of displacement I wanted to use
> a thread. But if I use a thread the beater flick.
> I don't see why ?

I don't know why you are using a thread, but I can guess that it  
makes the synchronization of the drawing uncertain.  I.e., what  
happens if the thread is still running when paint-callback starts  
draw-bitmap?

rac



>
>> (define canvas_2
>>  (new wb-canvas% (parent vpanel_2)
>>       (min-width 630)
>>       (style '(border no-autoclear))
>>       (paint-callback
>>        (lambda (canvas dc)
>>          (reset-offscreen! canvas_2)
>>          ;; On efface le buffer
>>         (send OFFSCREEN-DC clear)
>>          ;; On dessine les differents elements dans le buffer
>>          (send OFFSCREEN-DC draw-bitmap bg 0 0)
>>          (thread (lambda ()
>>                    (draw-batte OFFSCREEN-DC)))
>>          (draw-bricks OFFSCREEN-DC)
>>          (draw-balls OFFSCREEN-DC)
>>          ;; On copie l'image a l'écran
>>          (send dc draw-bitmap OFFSCREEN-BM 0 0)))))
>
> Thanks,
> Laurent
>
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