[plt-scheme] graphics states and Scheme

From: Eli Barzilay (eli at barzilay.org)
Date: Wed Jul 4 10:33:33 EDT 2007

On Jul  4, Dave Griffiths wrote:
> [...]
> So this seems to work well, and is very standard stuff for scene
> description. The main point is that it reduces the overhead of
> specifying and sending data, as (I think) the full functional
> approach would be to specify the entire state as arguments each time
> you build a new primitive.  For animation you would also need to
> specify the entire scene each frame for animation rather than using
> a scenegraph (fluxus has an immediate mode for doing this, and it is
> useful - but it's much slower for obvious reasons)

I'm not sure I understand the problem well, it looks like you want a
combination of a functional description and the efficiency of not
`draw'ing a cube on each frame but using some GL ability to name an
object and move that -- can you say more?

-- 
          ((lambda (x) (x x)) (lambda (x) (x x)))          Eli Barzilay:
                  http://www.barzilay.org/                 Maze is Life!


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