[plt-scheme] FrTime: Animations get slow on Mac OSX...
Hi all,
First, sorry for not so good English.
I am trying to make a ball bouncing using FrTime, I have entered that code :
(require (lib "frp-core.ss" "frtime")
(lib "animation.ss" "frtime"))
(define-values (bx by) (values 15 45))
(define-values (vx vy) (values 1 2))
(define ny 350)
(define DELAY 1)
(define (update-bx) ; Manage x coordinate
(set! bx (+ bx vx))
(if (or (< bx 10) (> bx 390))
(set! vx (- vx)))
bx)
(define (update-by) ; Manage y coordinate
(set! by (+ by vy))
(if (or (< by 10) (> by 390))
(set! vy (- vy)))
by)
(define ball-coord ; The signal used to manage ball position
(let ([ret (proc->signal void)])
(set-signal-thunk! ret
(lambda ()
(let ([t (current-milliseconds)]
[x (update-bx)]
[y (update-by)])
(schedule-alarm (+ DELAY t) ret)
(make-posn x y))))
(set-signal-value! ret ((signal-thunk ret)))
ret))
(display-shapes
(let ((nx (- (posn-x mouse-pos) 15)))
(list
(make-rect (make-posn nx ny) 30 10 "blue")
(make-circle ball-coord 10 "red"))))
That code works fine running Linux and Windows, but there is some
short slow down running OSX.
I had a similar problem using MrEd libraries to do the same thing with
objects. The speed of animation is constant on Linux, and alternate
with faster and slower speeds on Mac OS.
I don't have any idea where this comes from.
I'm using DrScheme 369.8-svn19feb2007 [3m] (installed on the
university's computers),
using the following hardware :
CPU : Intel Core 2 Duo
Frequency : 2 GHz
Number of cores : 2
L2 cache : 4 Mo
RAM : 1 Go
RAM speed : 667 MHz
Thanks,
Cyprien Nicolas
c.nicolas at gmail.com