[plt-scheme] Performance Targets for MzScheme
On 2004-05-12 18:10:39 -0700 Matthias Felleisen <matthias at ccs.neu.edu>
wrote:
> [I was hoping you'd read the thread.]
>
> So this shows that the problem is with srfi's. They are coded in
> Scheme, and
> what you're measuring is the interpretation time for each call to
> split and
> all the Scheme calls within. For each function call, the interpreter
> "loops"
> once (roughly). If, on the other hand, you call a "native" C
> function, you do
> ONE function call. Period. Period.
Interesting. IIRC, there's nothing about an SRFI that *requires* it
to be implemented in Scheme.
In fact, I'm pretty sure MzScheme satisfies a few SRFI's
"out-of-the-box" as part of its core
system.
So we have a few options:
1. Code SRFI's as C code that can be linked into MzScheme.
2. Extend/complete the mzc compiler so that it can produce libraries
with C-ish speed.
3. Wave our hands at this "simple matter of programming" and continue
on with our lives.
Matthias, you say "Until we have a compiler." Does this mean work
progresses on a compiler, or
are you just referring to an unknown future?
Matthew -- the OpenGL bindings seem to consist of a mixture of C and
Scheme code. Would
a reasonable approach be to identify low-hanging fruit like
"string-tokenizer" and include them
as native modules for the SRFI's?
MzScheme is a great system -- but to be competitive for real world
work we need to keep performance
at a reasonable level. If we can't use the tools that exist in the
system (e.g., SRFI's) we lose a
good deal of the elegance and utility of the language.
I think I'll play benchmarks for a bit, then see if I can help with
some library additions (assuming that
won't be soon swept away by a blazing new PLT compiler, that is!) :-)
-Brent