[plt-scheme] Poker server in scheme
Neil,
>Unless this is an immersive 3D first-person-shooter flavor of poker,
>I think RakNet and binary protocols might be complicating your life
>needlessly.
This is sort of an immersive 3D fps flavor of poker. Which is to say that
this is a commercial-grade app that has to support >1000 users per server.
The current version is written in Delphi and uses TCP and this presents a
whole bunch of problems with keeping the sockets open, handling
disconnects, etc.
Assuming that I indeed wanted to use RakNet and a binary protocol (or
just forget RakNet and assume my network code is in C) would you have any
input on my other questions?
Thanks, Joel
--
OpenPoker: The Linux of poker software
http://wagerlabs.com/forums