[racket-dev] Custom write for flvector?
Would it break anything to have flvectors print nicely? For example:
> (flvector 1.0 2.0 3.0)
(flvector 1.0 2.0 3.0)
I've been working on publicizing/documenting the floating-point bitmaps
module used internally in `images'. I realized that flvectors are the
right data type for sending/receiving RGB triples, ARGB quads, and
whatnot. Printing all of them as `#<flvector>' makes them hard to use in
the REPL, though.
If the answer is "it won't break anything," I'd be happy to do the work.
Neil ⊥