[racket-dev] multiple key-press

From: Matthias Felleisen (matthias at ccs.neu.edu)
Date: Thu Jul 22 09:47:58 EDT 2010

Ma culpa. Jay's message clarified how much I misunderstood the original message. Ouch. (Lesson: don't parallel process email when away from desk.) 




On Jul 22, 2010, at 9:44 AM, Jay McCarthy wrote:

> I think Matthias is thinking the kids want to have one student control
> the game with WASD and the other control the game with the arrow keys,
> thus have a multi-player one-keyboard game.
> 
> In contrast, Shriram is referring to the fact that many games
> implement "diagonal movement" when right and up are pressed and allow
> you to move and shoot SIMULTANEOUSLY.
> 
> Jay
> 
> On Thu, Jul 22, 2010 at 7:42 AM, Matthias Felleisen
> <matthias at ccs.neu.edu> wrote:
>> 
>> On Jul 22, 2010, at 9:38 AM, Shriram Krishnamurthi wrote:
>> 
>>>> 
>>>> I have considered this issue. I decided that these kinds of kids
>>>> should be introduced to Universe programs as opposed to World
>>>> programs. That's way cooler than silly one-keyboard games.
>>> 
>>> Doom is "silly"?  Duke Nukem 3D is "silly"?
>>> 
>>> Perhaps you do indeed know a great deal about games.  But perhaps you
>>> have a more limited understanding of your audience.
>> 
>> This issue came up at NEU at some point, and when we showed the kids Universe in response, they though it was way cooler to run the multi-player game on many computers than on a single keyboard. (I don't know whether they implemented it.)
> 
> 
> 
> -- 
> Jay McCarthy <jay at cs.byu.edu>
> Assistant Professor / Brigham Young University
> http://teammccarthy.org/jay
> 
> "The glory of God is Intelligence" - D&C 93



Posted on the dev mailing list.