[racket-dev] multiple key-press
Ma culpa. Jay's message clarified how much I misunderstood the original message. Ouch. (Lesson: don't parallel process email when away from desk.)
On Jul 22, 2010, at 9:44 AM, Jay McCarthy wrote:
> I think Matthias is thinking the kids want to have one student control
> the game with WASD and the other control the game with the arrow keys,
> thus have a multi-player one-keyboard game.
>
> In contrast, Shriram is referring to the fact that many games
> implement "diagonal movement" when right and up are pressed and allow
> you to move and shoot SIMULTANEOUSLY.
>
> Jay
>
> On Thu, Jul 22, 2010 at 7:42 AM, Matthias Felleisen
> <matthias at ccs.neu.edu> wrote:
>>
>> On Jul 22, 2010, at 9:38 AM, Shriram Krishnamurthi wrote:
>>
>>>>
>>>> I have considered this issue. I decided that these kinds of kids
>>>> should be introduced to Universe programs as opposed to World
>>>> programs. That's way cooler than silly one-keyboard games.
>>>
>>> Doom is "silly"? Duke Nukem 3D is "silly"?
>>>
>>> Perhaps you do indeed know a great deal about games. But perhaps you
>>> have a more limited understanding of your audience.
>>
>> This issue came up at NEU at some point, and when we showed the kids Universe in response, they though it was way cooler to run the multi-player game on many computers than on a single keyboard. (I don't know whether they implemented it.)
>
>
>
> --
> Jay McCarthy <jay at cs.byu.edu>
> Assistant Professor / Brigham Young University
> http://teammccarthy.org/jay
>
> "The glory of God is Intelligence" - D&C 93