[racket-dev] multiple key-press

From: Shriram Krishnamurthi (sk at cs.brown.edu)
Date: Thu Jul 22 09:44:21 EDT 2010

You missed the point of what they need.  It is not to have multiple
PLAYERS -- it is to have multiple ACTIONS.  Moving and firing at the
same time are not multiple player -- it's two actions at once.

Shriram

On Thu, Jul 22, 2010 at 8:42 AM, Matthias Felleisen
<matthias at ccs.neu.edu> wrote:
>
> On Jul 22, 2010, at 9:38 AM, Shriram Krishnamurthi wrote:
>
>>>
>>> I have considered this issue. I decided that these kinds of kids
>>> should be introduced to Universe programs as opposed to World
>>> programs. That's way cooler than silly one-keyboard games.
>>
>> Doom is "silly"?  Duke Nukem 3D is "silly"?
>>
>> Perhaps you do indeed know a great deal about games.  But perhaps you
>> have a more limited understanding of your audience.
>
> This issue came up at NEU at some point, and when we showed the kids Universe in response, they though it was way cooler to run the multi-player game on many computers than on a single keyboard. (I don't know whether they implemented it.)
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