[racket-dev] multiple key-press
> As far as I know, at the lowest level there is no "multiple key press"
> event even in the OS.
Yes, that's why I had scare-quotes in my message.
> If they want to do that, they should change their world to record the
> "current key press state":
I told them that. But the problem is that inversion of control makes
the world structure and its logic *significantly* uglier.
> I have considered this issue. I decided that these kinds of kids
> should be introduced to Universe programs as opposed to World
> programs. That's way cooler than silly one-keyboard games.
Doom is "silly"? Duke Nukem 3D is "silly"?
Perhaps you do indeed know a great deal about games. But perhaps you
have a more limited understanding of your audience.
Shriram