[plt-dev] language dialog

From: Eli Barzilay (eli at barzilay.org)
Date: Fri Jan 29 11:27:42 EST 2010

On Jan 29, Ryan Culpepper wrote:
> Eli Barzilay wrote:
> > On Jan 29, Robby Findler wrote:
> >> On Thu, Jan 28, 2010 at 11:32 PM, Eli Barzilay <eli at barzilay.org> wrote:
> >>>> How about updating the line at the bottom of the frame based on
> >>>> the language found also? That is, instead of "Module", it should
> >>>> say something like "Module: scheme" or "Module: scheme/base" or
> >>>> "Module: r6rs".
> >>> Actually, I've been meaning to suggest adding a language property
> >>> for the display string for the language -- then both DrScheme and
> >>> MzScheme could use it.  The default could be the language module
> >>> that gets used, or the laguage specification part on the input.
> >> I don't really think that the string at the bottom of the dialog is
> >> that useful for the module language. If you're switching to the
> >> module language, then you probabl don't have anything particularly
> >> interesting in your #lang line yet anyways, and if you're switching
> >> away, then hukairs?
> >>
> >> Or maybe I misunderstand?
> > 
> > I think that Ryan was talking about the "Language: Foo" text at the
> > top of the interactions window.  At least that's what I was referring
> > to.
> I was talking about the label below the interactions window, the one 
> that pops up the quick language menu.

Same text.

          ((lambda (x) (x x)) (lambda (x) (x x)))          Eli Barzilay:
                    http://barzilay.org/                   Maze is Life!

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