[racket] universe and big-bang initial state

From: Sean Kanaley (skanaley at gmail.com)
Date: Tue May 13 23:54:44 EDT 2014

I am making a server controlled game, where the clients are just
input/outputs to/from the server.  Therefore the clients have no valid
independent initial state.  Is there some way to hold off until the server
handles the incoming connection by sending the initial state to it?
 Otherwise it's pretty much use #f in big-bang and busy wait all the
handlers.
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