[racket] Announce: multiplayer networked coop game in racket

From: Alexander McLin (alex.mclin at gmail.com)
Date: Sat Jul 12 14:12:34 EDT 2014

This is fun! I loved how my screen would shake and flicker each time I get
slammed by a fire volley. Certainly got my adrenaline pumping.


On Sat, Jul 12, 2014 at 12:01 PM, David Vanderson <david.vanderson at gmail.com
> wrote:

> For the past 6 months my hobby has been writing the beginnings of a
> lan-party game in Racket:
>
> https://github.com/david-vanderson/warp
>
> It's good enough now to provide 10-15 minutes of fun.  I've attached a
> screenshot.  Please try it out and let me know what you think!
>
> The README.md has instructions, but briefly:
> - download the source from github
> - start one server
>    $ racket sandbox.rkt
> - start each client
>    $ racket client.rkt
> Type your name, the IP address of the server, and start clicking. The game
> only uses mouse clicks, no keyboard.  The gray boxes with text on them are
> buttons.  Try launching a ship off of the rebel base and flying towards the
> enemy base (off to the right).
>
> Thanks to Vincent for pushing me to announce it, Ryan for encouraging me
> to start it, and Matthew for patiently dealing with my GUI questions.  At
> this year's RacketCon I'll give a short talk about writing it.  And a huge
> thank you to all the Racket developers for making an incredible platform!
>
> Thanks,
> Dave
>
> ____________________
>   Racket Users list:
>   http://lists.racket-lang.org/users
>
>
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