[racket] idiomatic and fast

From: Matthias Felleisen (matthias at ccs.neu.edu)
Date: Sun Apr 29 12:43:53 EDT 2012

On Apr 28, 2012, at 5:11 PM, Neil Van Dyke wrote:

> Some student should try making a video-game-like leveling and unlocking system for DrRacket.  This would be for people who are learning Racket without working through HtDP: they have a big language and don't know which features are best to learn first, nor when they've learned them well.  So, with the unlocking system, they'd have to slay a lot of little orc problems with named-"let" before they get to wield "for/list", and they unlock "set!" only after defeating a big boss of a problem pure-functionally.  I am half-joking, but it could be a fun, semi-viable project

Gamifying a PL for real -- as opposed to the April fool's joke about VS that wear going around -- would indeed be a fun and interesting project -- Matthias

Posted on the users mailing list.