[racket] sound + universe report: success.

From: John Clements (clements at brinckerhoff.org)
Date: Thu Oct 20 14:37:06 EDT 2011

On Oct 20, 2011, at 4:59 AM, Matthias Felleisen wrote:

> I think you rather mean the difference between event handlers in Worlds and event handlers for Universe Worlds: return a package that may include a sound to be played. Sounds depend too much on the exact action you took. 
> What I dont understand is why John thinks it's simple. I don't understand sound at any deep level. I do understand that it takes time and that playing in asynchronously may create noise and nothing pleasant. How are you going to avoid this? 

Can you describe in more detail what the unpleasant situation could be? Can it arise in worlds, or only in universes?  Are you saying that multiple sounds could be occurring at once? This is true, but doesn't strike me as a priori unpleasant. 

Trying to understand your point of view better....


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