[racket] Physics/Genetic Algorithms

From: Jay McCarthy (jay.mccarthy at gmail.com)
Date: Thu May 19 10:00:48 EDT 2011

It's diverged a bit from where Chipmunk is right now, but it's a
pretty straight-forward FFI, so you should be able to update it (and
if you do, I'll update the package.) The biggest problem with it is
that it doesn't "feel" like Racket when you use it because the
interface is so imperative. Nevertheless, I chose Chipmunk because I
found it the best tradeoff between simplicity and power.


2011/5/19 Noel Welsh <noelwelsh at gmail.com>:
> If you haven't seen it yet, check out Jay's bindings to Chipmunk. It's
> on Planet:
>  http://planet.racket-lang.org/package-source/jaymccarthy/chipmunk.plt/1/0/planet-docs/chipmunk/index.html
> HTH,
> N.
> On Thu, May 19, 2011 at 2:13 PM, Ben Thompson <ben.n.thompson at gmail.com> wrote:
> ...
>> Obviously, this project requires a physics engine, and I was delighted to
>> learn that Jay McCarthy
>> made one and uploaded it to PLaneT. Unfortunately, his engine is fairly
>> bare-bones, and doesn't handle
>> much beyond movement of bodies through open space. ...
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Jay McCarthy <jay at cs.byu.edu>
Assistant Professor / Brigham Young University

"The glory of God is Intelligence" - D&C 93

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