[racket] Facing some flickering problems

From: Matthias Felleisen (matthias at ccs.neu.edu)
Date: Thu Jul 22 12:43:15 EDT 2010

Matt, if this project ran on Universe using the world canvas, it shouldn't have the double buffering. 


On Jul 22, 2010, at 12:30 PM, Doug Williams wrote:

> I have a package on PLaneT called animated-canvas that does the double buffering automatically. I use it for my own animations.
> 
> On Wed, Jul 21, 2010 at 9:53 PM, Noel Welsh <noelwelsh at gmail.com> wrote:
> Are you doing double buffering? This answer is probably relevant:
> 
> http://lists.racket-lang.org/users/archive/2009-April/032035.html
> 
> HTH,
> N.
> 
> On Thu, Jul 22, 2010 at 4:46 AM, Mathew Kurian <bluejamesbond at gmail.com> wrote:
> > Hey guys,
> > Recently, I had started coding a game in racket and its grown a bit
> > recently. Its still just 2D/ semi 3D, but I am facing some serious
> > flickering when running on a linux machine. However, on a Windows it works
> > fine. Its about 310 MB, so its a bit hard on the memory. (not completely
> > optimized.)
> > So, I was wondering if that was normal? or would it be more likely be the
> > program's optimization?
> > BTW. I saw the black PNG's were fixed in the latest build. Thank you all.
> > Mathew Kurian
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