[plt-scheme] 3-D graphics

From: Geoffrey Knauth (gknauth at lycoming.edu)
Date: Thu Mar 26 19:14:48 EDT 2009

While at Art and Code at CMU March 7-8, I learned CMU uses Processing  
[1] for Intro to CS for non-majors [2], so if PLT develops a demo  
suite rich with OpenGL examples, I think the examples in Processing  
would make a good comparison.  Processing's demos are fast enough I  
forget it's Java underneath, and Processing syntax on the  
obnoxiousness scale is less than Java and greater than Scheme.


[1] http://processing.org/
[2] http://www.andrew.cmu.edu/course/15-100mooseNsquirrel/

On Mar 26, 2009, at 13:20, Stephen Bloch wrote:

> On Mar 26, 2009, at 11:34 AM, Noel Welsh wrote:
>>> I'd like to write (or, even better, get somebody else to
>>> write!) a beginner-friendly, functional front end for it that allows
>>> first-semester students to build 3-D animations, with not much more
>>> difficulty than the 2-D animations we do with world, sb-world, or  
>>> universe.
>>> Is anybody working on this sort of thing?
>> Not that I know of, but a basic system shouldn't be too hard. Of
>> course cranking up the rendering performance and realism requires a
>> lot of work and some decisions about what types of objects and
>> environments you support.
> Performance would be nice, of course, but a higher priority for me  
> is a beginner-friendly API.

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