[plt-scheme] Re: A little demo of something I've been playing with...

From: Jay McCarthy (jay.mccarthy at gmail.com)
Date: Fri Jul 24 22:18:59 EDT 2009

This demo has less physics but more Metroid:

http://screencast.com/t/JXlAUm8iddr

Jay

On Fri, Jul 24, 2009 at 6:37 AM, Jay McCarthy<jay.mccarthy at gmail.com> wrote:
> I written an FFI for the Chipmunk Physics Engine:
>
> http://code.google.com/p/chipmunk-physics/
>
> And some convenient functions for doing 2d OpenGL graphics...
>
> And a "World" like interface to GL Canvases to simplify making simple
> apps/animations...
>
> Here's a little preview:
>
> http://screencast.com/t/wXw4QbOkUpM
>
> 1. The black ball is controlled by the arrow keys which apply forces
> to its sides... pushing it around and pushing the boxes
>
> 2. The boxes are sprites that are loaded onto the video card with a
> very convenient texture map API. A nice thing about these sprites is
> that you can tell the rotation very well.
>
> 3. It runs in real time 60 fps, but the video is a bit choppy... it
> looks much nicer on your computer
>
> Jay
>
> --
> Jay McCarthy <jay at cs.byu.edu>
> Assistant Professor / Brigham Young University
> http://teammccarthy.org/jay
>
> "The glory of God is Intelligence" - D&C 93
>



-- 
Jay McCarthy <jay at cs.byu.edu>
Assistant Professor / Brigham Young University
http://teammccarthy.org/jay

"The glory of God is Intelligence" - D&C 93


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