[plt-scheme] Some thoughts about GC and realtime aplications

From: Noel Welsh (noelwelsh at yahoo.com)
Date: Tue May 23 03:35:54 EDT 2006

A final data point:

> On 5/19/06, Ivan Boulanov <l00bis at mail.ru> wrote:
> > It is a banality. The
> > question is how competitive would be a game with GC to
> those that use manual
> > memory management? Modern big games (The Elder Scrolls
> III, Doom 3 etc.)

"All objects and actors in Unreal are garbage-collected
using a tree-following garbage collector similar to that of
the Java VM."

http://wiki.beyondunreal.com/wiki/Garbage_Collection

HTH,
Noel


Email: noelwelsh <at> yahoo <dot> com   noel <at> untyped <dot> com
AIM: noelhwelsh
Blogs: http://monospaced.blogspot.com/  http://www.untyped.com/untyping/

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