[racket-dev] multiple key-press

From: Jos Koot (jos.koot at telefonica.net)
Date: Thu Jul 22 09:54:15 EDT 2010

I don't want to initiate a war.
However, I want to say that Matthias does understand at least part of his
audience, me included, I am sure. Here I must admit I probably am not a
standard specimen of his audience. On the racket users list many people gave
me very good advice, including both you and Matthias.

> -----Original Message-----
> From: dev-bounces at racket-lang.org 
> [mailto:dev-bounces at racket-lang.org] On Behalf Of Shriram 
> Krishnamurthi
> Sent: 22 July 2010 15:39
> To: Matthias Felleisen
> Cc: PLT Developers
> Subject: Re: [racket-dev] multiple key-press
> > As far as I know, at the lowest level there is no "multiple 
> key press"
> > event even in the OS.
> Yes, that's why I had scare-quotes in my message.
> > If they want to do that, they should change their world to 
> record the 
> > "current key press state":
> I told them that.  But the problem is that inversion of 
> control makes the world structure and its logic 
> *significantly* uglier.
> > I have considered this issue. I decided that these kinds of kids 
> > should be introduced to Universe programs as opposed to World 
> > programs. That's way cooler than silly one-keyboard games.
> Doom is "silly"?  Duke Nukem 3D is "silly"?
> Perhaps you do indeed know a great deal about games.  But 
> perhaps you have a more limited understanding of your audience.
> Shriram
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